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Interactive Toy Competition 2 (Voting)

13Apr09

Interactive Toy Competition 2 is now finished and it’s time for voting!

Five games are running for the competition. Check out them and vote!

Interactive Toy Competition 2 (Reloaded)

11Mar09

Inspired by Tigsource competitions and using the idea of Mrennix (again) I invite all you to join to the second IndieLib competition…

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C++ map editor tutorial, it dosent use tiles but pieced images like in Aquaria game

09Jan09

I have spent 40 hours in making this tutorial. I really hope it would be useful for some of you.

“We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. You can have several tilesets and you can of course to save / load the maps using XML files. This type of editor is used in games like Braid or Aquaria. For this tutorial we are going to use IndieLib C++ 2d engine, because their entity objects are great for having graphical objects which attributes can be modified in real time. And we are going to do it with style, using graphics from lostgarden.com prototyping challenges and Aquaria game.”

C++ map editor tutorial, it dosent use tiles but pieced images like in Aquaria game

You can let a comment on IndieLib forums.




Another small release: 1.03

02Jan09

Here it is! IndieLib 1.03

Once again, thank you to all the people that reported bugs!

[ features ]

  • Added Render::BlitColoredTriangle () method, for rendering filled polys with different color for each of the corners.

[ bug fixes ]

  • Fixed some color glitches on Primitives.
  • Fixed wrong name in GetPosZ().
  • Fixed return value on IND_Entity2dManager::Delete ().

For discussions about this new version clik here.

Small Release: 1.02

21Dec08

Here it is! IndieLib 1.02

Thank you to all the people that reported bugs! Special thanks to Nomad, that worked a lot on the wiki, fixed lot of English mistakes and improved the vc2008 project space.

[ features ]

  • IND_Entity2d::SetShow(), IND_Entity2d::IsShow(): showes / hides a 2d / 3d entity.
  • Some corrections to the tutorials on the wiki.
  • Some English mistakes fixed in the documentation [By Nomad].
  • Some project improvements, in order to directly execute a tutorial pressing F5 from vc2008 and being able to compile all together [By Nomad].

For discussions about this new version clik here.

IndieLib Wii mote and Box2d support using SimpleFramework v1.0 for IndieLib

26Nov08

Nelson Yu, Voxel in the forums, created some time ago SimpleFramework v1.0 extending IndieLib, for one game he developed for the ToJAM compo. The features of this framework are:

  • Includes OIS (joystick + Wii mote support if you enable it)
  • Includes Box2D + sample line drawing code
  • Includes State manager class

IndieLib 1.01 video

31Oct08

A video of some of the IndieLib tutorials. How wonderful IndieLib is when using Space Cute graphics from Lost Garden :), thank you very much again, Danc.


IndieLib - Rapid Game Development from Javier López on Vimeo

Interactive Toy Competition

24Oct08

Inspired by Tigsource competitions and using the idea of Mrennix I invite all you to join to the first IndieLib competition…

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IndieLib is now OpenSource under the LGPL license

24Sep08

Finally IndieLib is OpenSource, check the forum in order to now the details.

New Release: IndieLib 1.01

22Apr08

Here it is! IndieLib 1.01

Thank you to all the people that reported bugs! Now IndieLib is more much stable and better documented. Along these two weeks after the first release, a small community has grown around IndieLib forums. IndieLib engine has also received great critics from GameDev and CodeProject.

If you are new you are really welcome, join our community and start making games!

[ features ]

  • Update to SDL version 1.2.13.0.
  • The .exe tutorials now have text explaining their input controls.
  • Grid methods for IND_Surface objects are now documented.
  • Several small error from documentation are now fixed.

[ bug fixes ]

  • Fixed Windows Vista problem when reseting the Direct3d Device. Now IndieLib is 100% Vista compatible. Thanks to Tape_Worm [EX3] and others.
  • All the tutorials entities are now time dependent.
  • Deleted one redundant instance of IND_3dMeshManager in the tutorials. Thanks to Ciri.
  • Fixed IND_Entity3d::GetPosZ(), that before was called GetPozZ() and was always “sleeping”. Thanks to Ciri.

For discussions about this new version clik here.


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