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Changin from DevIL (OpenIL) to FreeImage

08Sep11

OpenIL is a great library for loading and editing images. The problem is that we have found several bugs within the Linux version of this library when loading images. Furtheremore, apparently OpenIl is not in active development.

So we are going to change LOV_Image class and to start using FreeImage that is currently in active development.

New game using Indielib: Sonya

02Sep11

Specialbit Studio have just released the developer edition of Sonya.

Sonya has been developed using a modified version of Indielib.

“Sonya” is casual adventure game, full of exiting quests, puzzles and hidden objects scenes. It is made as a mixture of HOG (Hidden Object Game), FROG (Fragmented Hidden Object Game) and open world adventure quest to make the game more interesting for all audiences. It is a story of two sisters, separated by unknown villains in one moment.

Indielib in Twitter and Facebook

15Aug11

Follow us, please!

Interactive Toy Competition 2 (Voting)

13Apr09

Interactive Toy Competition 2 is now finished and it’s time for voting!

Five games are running for the competition. Check out them and vote!

Interactive Toy Competition 2 (Reloaded)

11Mar09

Inspired by Tigsource competitions and using the idea of Mrennix (again) I invite all you to join to the second IndieLib competition…

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C++ map editor tutorial, it dosent use tiles but pieced images like in Aquaria game

09Jan09

I have spent 40 hours in making this tutorial. I really hope it would be useful for some of you.

“We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. You can have several tilesets and you can of course to save / load the maps using XML files. This type of editor is used in games like Braid or Aquaria. For this tutorial we are going to use IndieLib C++ 2d engine, because their entity objects are great for having graphical objects which attributes can be modified in real time. And we are going to do it with style, using graphics from lostgarden.com prototyping challenges and Aquaria game.”

C++ map editor tutorial, it dosent use tiles but pieced images like in Aquaria game

You can let a comment on IndieLib forums.




Another small release: 1.03

02Jan09

Here it is! IndieLib 1.03

Once again, thank you to all the people that reported bugs!

[ features ]

  • Added Render::BlitColoredTriangle () method, for rendering filled polys with different color for each of the corners.

[ bug fixes ]

  • Fixed some color glitches on Primitives.
  • Fixed wrong name in GetPosZ().
  • Fixed return value on IND_Entity2dManager::Delete ().

For discussions about this new version clik here.

Small Release: 1.02

21Dec08

Here it is! IndieLib 1.02

Thank you to all the people that reported bugs! Special thanks to Nomad, that worked a lot on the wiki, fixed lot of English mistakes and improved the vc2008 project space.

[ features ]

  • IND_Entity2d::SetShow(), IND_Entity2d::IsShow(): showes / hides a 2d / 3d entity.
  • Some corrections to the tutorials on the wiki.
  • Some English mistakes fixed in the documentation [By Nomad].
  • Some project improvements, in order to directly execute a tutorial pressing F5 from vc2008 and being able to compile all together [By Nomad].

For discussions about this new version clik here.

IndieLib Wii mote and Box2d support using SimpleFramework v1.0 for IndieLib

26Nov08

Nelson Yu, Voxel in the forums, created some time ago SimpleFramework v1.0 extending IndieLib, for one game he developed for the ToJAM compo. The features of this framework are:

  • Includes OIS (joystick + Wii mote support if you enable it)
  • Includes Box2D + sample line drawing code
  • Includes State manager class

IndieLib 1.01 video

31Oct08

A video of some of the IndieLib tutorials. How wonderful IndieLib is when using Space Cute graphics from Lost Garden :) , thank you very much again, Danc.


IndieLib – Rapid Game Development from Javier López on Vimeo


What is Indielib?

IndieLib is 2d game engine in C++ for game development with tutorials, api reference, entity system, sprite animations, collision detection, 3d hardware acceleration, bitmap and TTF fonts, 2d parallax scroll, 3d objects, 2d cameras, viewports, timers, alpha blending, shaders and image filters. Check the full list of features in the Indielib FAQ.
 

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