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Release: Indielib Cross-platform version 0.5.1 Bugfix edition

09May13

indielib_cross_platform_logo The dev team thinks it’s time for a bugfix release, so we bring you the Indielib Cross-platform version 0.5.1. As usual go to the download tab and select your preferred version. Comments and feedback in the forum will be greatly appreciated. For a list of changes please look in the forum.

Release: Indielib Cross-platform version 0.5

15Feb13

indielib_cross_platform_logo At last we have something to show off. After a lot of hard work we bring you Indielib_Cross-platform version 0.5. Currently 3 different binaries exist: Windows+DirectX, Windows+OpenGL and Mac OSX. Press The download tab and select your preferred version. Comments and feedback in the forum will be greatly appreciated, – especially if you have made something cool with our new release.

Indielib moves from SVN to Git

06Aug12

octocat We have decided to move the Indielib repository from Subversion to Git. Hopefully this will give us an easier way to experiment with new code, faster commits and offcause it allways great to get a new toy tool to play with.

The full new repository URL will be posted in the Forum and the wiki when the move is complete. As the octocat picture hints, the new repository will be placed at GitHub.


Tapatalk is now activated in the forum

26Jul12

Tapatalk
Tapatalk is now activated in the forum. – What is Tapatalk?

Well:

“Tapatalk is a mobile app built specifically for forum access. Different from mobile skin or mobile version that comes with the forum system, Tapatalk allows user to have a unified interface to access multiple forums at the same time”

For more info on how to use it from your mobile device, go to Tapatalk

Changin from DevIL (OpenIL) to FreeImage

08Sep11

OpenIL is a great library for loading and editing images. The problem is that we have found several bugs within the Linux version of this library when loading images. Furtheremore, apparently OpenIl is not in active development.

So we are going to change LOV_Image class and to start using FreeImage that is currently in active development.

New game using Indielib: Sonya

02Sep11

Specialbit Studio have just released the developer edition of Sonya.

Sonya has been developed using a modified version of Indielib.

“Sonya” is casual adventure game, full of exiting quests, puzzles and hidden objects scenes. It is made as a mixture of HOG (Hidden Object Game), FROG (Fragmented Hidden Object Game) and open world adventure quest to make the game more interesting for all audiences. It is a story of two sisters, separated by unknown villains in one moment.

Indielib in Twitter and Facebook

15Aug11

Follow us, please!

Interactive Toy Competition 2 (Voting)

13Apr09

Interactive Toy Competition 2 is now finished and it’s time for voting!

Five games are running for the competition. Check out them and vote!

Interactive Toy Competition 2 (Reloaded)

11Mar09

Inspired by Tigsource competitions and using the idea of Mrennix (again) I invite all you to join to the second IndieLib competition…

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C++ map editor tutorial, it dosent use tiles but pieced images like in Aquaria game

09Jan09

I have spent 40 hours in making this tutorial. I really hope it would be useful for some of you.

“We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. You can have several tilesets and you can of course to save / load the maps using XML files. This type of editor is used in games like Braid or Aquaria. For this tutorial we are going to use IndieLib C++ 2d engine, because their entity objects are great for having graphical objects which attributes can be modified in real time. And we are going to do it with style, using graphics from lostgarden.com prototyping challenges and Aquaria game.”

C++ map editor tutorial, it dosent use tiles but pieced images like in Aquaria game

You can let a comment on IndieLib forums.





What is Indielib?

ndieLib is 2d game engine in C++ for game development with tutorials, api reference, entity system, sprite animations, collision detection, 3d hardware acceleration, bitmap and TTF fonts, 2d parallax scroll, 3d objects, 2d cameras, viewports, timers, alpha blending, shaders and image filters. Check the full list of features in the Indielib FAQ.





 

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