Interactive Toy Competition 2 is now finished and it’s time for voting!
Five games are running for the competition. Check out them and vote!
Interactive Toy Competition 2 is now finished and it’s time for voting!
Five games are running for the competition. Check out them and vote!
Inspired by Tigsource competitions and using the idea of Mrennix (again) I invite all you to join to the second IndieLib competition…
I have spent 40 hours in making this tutorial. I really hope it would be useful for some of you.
“We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. You can have several tilesets and you can of course to save / load the maps using XML files. This type of editor is used in games like Braid or Aquaria. For this tutorial we are going to use IndieLib C++ 2d engine, because their entity objects are great for having graphical objects which attributes can be modified in real time. And we are going to do it with style, using graphics from lostgarden.com prototyping challenges and Aquaria game.”
C++ map editor tutorial, it dosent use tiles but pieced images like in Aquaria game
You can let a comment on IndieLib forums.
Here it is! IndieLib 1.03
Once again, thank you to all the people that reported bugs!
[ features ]
[ bug fixes ]
For discussions about this new version clik here.
Here it is! IndieLib 1.02
Thank you to all the people that reported bugs! Special thanks to Nomad, that worked a lot on the wiki, fixed lot of English mistakes and improved the vc2008 project space.
[ features ]
For discussions about this new version clik here.
Nelson Yu, Voxel in the forums, created some time ago SimpleFramework v1.0 extending IndieLib, for one game he developed for the ToJAM compo. The features of this framework are:
A video of some of the IndieLib tutorials. How wonderful IndieLib is when using Space Cute graphics from Lost Garden :), thank you very much again, Danc.
Inspired by Tigsource competitions and using the idea of Mrennix I invite all you to join to the first IndieLib competition…
Finally IndieLib is OpenSource, check the forum in order to now the details.
Here it is! IndieLib 1.01
Thank you to all the people that reported bugs! Now IndieLib is more much stable and better documented. Along these two weeks after the first release, a small community has grown around IndieLib forums. IndieLib engine has also received great critics from GameDev and CodeProject.
If you are new you are really welcome, join our community and start making games!
[ features ]
[ bug fixes ]
For discussions about this new version clik here.
| M | T | W | T | F | S | S |
|---|---|---|---|---|---|---|
| « Apr | ||||||
| 1 | 2 | 3 | 4 | |||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| 19 | 20 | 21 | 22 | 23 | 24 | 25 |
| 26 | 27 | 28 | 29 | 30 | 31 | |