Archive for January, 2009

C++ map editor tutorial, it dosent use tiles but pieced images like in Aquaria game

09Jan09

I have spent 40 hours in making this tutorial. I really hope it would be useful for some of you.
“We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. […]

Another small release: 1.03

02Jan09

Here it is! IndieLib 1.03
Once again, thank you to all the people that reported bugs!
[ features ]

Added Render::BlitColoredTriangle () method, for rendering filled polys with different color for each of the corners.

[ bug fixes ]

Fixed some color glitches on Primitives.
Fixed wrong name in GetPosZ().
Fixed return value on IND_Entity2dManager::Delete ().

For discussions about this new version clik […]


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