Archive for January 9th, 2009

C++ map editor tutorial, it dosent use tiles but pieced images like in Aquaria game

09Jan09

I have spent 40 hours in making this tutorial. I really hope it would be useful for some of you. “We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera [...]


What is Indielib?

IndieLib is 2d game engine in C++ for game development with tutorials, api reference, entity system, sprite animations, collision detection, 3d hardware acceleration, bitmap and TTF fonts, 2d parallax scroll, 3d objects, 2d cameras, viewports, timers, alpha blending, shaders and image filters. Check the full list of features in the Indielib FAQ.