OpenIL is a great library for loading and editing images. The problem is that we have found several bugs within the Linux version of this library when loading images. Furtheremore, apparently OpenIl is not in active development. So we are going to change LOV_Image class and to start using FreeImage that is currently in active [...]
Author Archive for admin
New game using Indielib: Sonya
02Sep11Specialbit Studio have just released the developer edition of Sonya. Sonya has been developed using a modified version of Indielib. “Sonya” is casual adventure game, full of exiting quests, puzzles and hidden objects scenes. It is made as a mixture of HOG (Hidden Object Game), FROG (Fragmented Hidden Object Game) and open world adventure quest [...]
Indielib in Twitter and Facebook
15Aug11Follow us, please! Indielib Twitter Indielib Facebook
Interactive Toy Competition 2 is now finished and it’s time for voting! Five games are running for the competition. Check out them and vote!
Inspired by Tigsource competitions and using the idea of Mrennix (again) I invite all you to join to the second IndieLib competition…
I have spent 40 hours in making this tutorial. I really hope it would be useful for some of you. “We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera [...]
Another small release: 1.03
02Jan09Here it is! IndieLib 1.03 Once again, thank you to all the people that reported bugs! [ features ] Added Render::BlitColoredTriangle () method, for rendering filled polys with different color for each of the corners. [ bug fixes ] Fixed some color glitches on Primitives. Fixed wrong name in GetPosZ(). Fixed return value on IND_Entity2dManager::Delete [...]
Small Release: 1.02
21Dec08Here it is! IndieLib 1.02 Thank you to all the people that reported bugs! Special thanks to Nomad, that worked a lot on the wiki, fixed lot of English mistakes and improved the vc2008 project space. [ features ] IND_Entity2d::SetShow(), IND_Entity2d::IsShow(): showes / hides a 2d / 3d entity. Some corrections to the tutorials on [...]
Nelson Yu, Voxel in the forums, created some time ago SimpleFramework v1.0 extending IndieLib, for one game he developed for the ToJAM compo. The features of this framework are: Includes OIS (joystick + Wii mote support if you enable it) Includes Box2D + sample line drawing code Includes State manager class
IndieLib 1.01 video
31Oct08A video of some of the IndieLib tutorials. How wonderful IndieLib is when using Space Cute graphics from Lost Garden , thank you very much again, Danc. IndieLib – Rapid Game Development from Javier López on Vimeo



