C++ map editor tutorial, it dosent use tiles but pieced images like in Aquaria game

09Jan09

I have spent 40 hours in making this tutorial. I really hope it would be useful for some of you.

“We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. You can have several tilesets and you can of course to save / load the maps using XML files. This type of editor is used in games like Braid or Aquaria. For this tutorial we are going to use IndieLib C++ 2d engine, because their entity objects are great for having graphical objects which attributes can be modified in real time. And we are going to do it with style, using graphics from lostgarden.com prototyping challenges and Aquaria game.”

C++ map editor tutorial, it dosent use tiles but pieced images like in Aquaria game

You can let a comment on IndieLib forums.




5 Responses to “C++ map editor tutorial, it dosent use tiles but pieced images like in Aquaria game”


  1. 1 Just Posted January 31st, 2009 - 8:43 am

    Cool! Does Aquaria game use IndieLib?

  2. 2 I like game Posted April 3rd, 2009 - 10:28 pm

    No spamm

  3. 3 ehud Posted April 7th, 2009 - 3:08 am

    This is so awesome! :) Thanks a lot, both for the engine and the tutorial.
    It is by far the most advanced free engine out there for 2d oriented games IMO

  4. 4 Claudine Posted December 19th, 2009 - 12:07 pm

    Super stuff! This was a really helpful post, thanks for pulling it all together.

  5. 5 danquimby Posted March 9th, 2010 - 11:46 pm

    good thing, but you have to refine it and make
    additives.
    Similarly, for the engine, you need to add the GUI, but without source
    do so slozhno.I not always the right choice.

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"C++ map editor tutorial, it dosent use tiles but pieced images like in Aquaria game" is filed under IndieLib News. It was published in January 2009.

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