Archive for the 'IndieLib News' Category

C++ map editor tutorial, it dosent use tiles but pieced images like in Aquaria game

09Jan09

I have spent 40 hours in making this tutorial. I really hope it would be useful for some of you.
“We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. […]

Small Release: 1.02

21Dec08

Here it is! IndieLib 1.02
Thank you to all the people that reported bugs! Special thanks to Nomad, that worked a lot on the wiki, fixed lot of English mistakes and improved the vc2008 project space.
[ features ]

IND_Entity2d::SetShow(), IND_Entity2d::IsShow(): showes / hides a 2d / 3d entity.
Some corrections to the tutorials on the wiki.
Some English mistakes […]

New Release: IndieLib 1.01

22Apr08

Here it is! IndieLib 1.01
Thank you to all the people that reported bugs! Now IndieLib is more much stable and better documented. Along these two weeks after the first release, a small community has grown around IndieLib forums. IndieLib engine has also received great critics from GameDev and CodeProject.
If you are new you are really […]

IndieLib 1.0 Release

08Apr08

Hello world!
I’m really excited to announce the first release of IndieLib game engine. It has been a lot of hard work for several years in which I have been working in this project. What started like a hobby has become in a quite robust 2d engine that I think can be useful for the gamming […]


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