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Archive for the 'Uncategorized' Category

Release: Indielib Cross-platform version 0.5.1 Bugfix edition

09May13

The dev team thinks it’s time for a bugfix release, so we bring you the Indielib Cross-platform version 0.5.1. As usual go to the download tab and select your preferred version. Comments and feedback in the forum will be greatly appreciated. For a list of changes please look in the forum.

Release: Indielib Cross-platform version 0.5

15Feb13

At last we have something to show off. After a lot of hard work we bring you Indielib_Cross-platform version 0.5. Currently 3 different binaries exist: Windows+DirectX, Windows+OpenGL and Mac OSX. Press The download tab and select your preferred version. Comments and feedback in the forum will be greatly appreciated, – especially if you have made […]

Indielib moves from SVN to Git

06Aug12

We have decided to move the Indielib repository from Subversion to Git. Hopefully this will give us an easier way to experiment with new code, faster commits and offcause it allways great to get a new toy tool to play with. The full new repository URL will be posted in the Forum and the wiki […]

Tapatalk is now activated in the forum

26Jul12

Tapatalk is now activated in the forum. – What is Tapatalk? Well: “Tapatalk is a mobile app built specifically for forum access. Different from mobile skin or mobile version that comes with the forum system, Tapatalk allows user to have a unified interface to access multiple forums at the same time” For more info on […]

Changin from DevIL (OpenIL) to FreeImage

08Sep11

OpenIL is a great library for loading and editing images. The problem is that we have found several bugs within the Linux version of this library when loading images. Furtheremore, apparently OpenIl is not in active development. So we are going to change LOV_Image class and to start using FreeImage that is currently in active […]

Indielib in Twitter and Facebook

15Aug11

Follow us, please! Indielib Twitter Indielib Facebook

Interactive Toy Competition 2 (Voting)

13Apr09

Interactive Toy Competition 2 is now finished and it’s time for voting! Five games are running for the competition. Check out them and vote!

Interactive Toy Competition 2 (Reloaded)

11Mar09

Inspired by Tigsource competitions and using the idea of Mrennix (again) I invite all you to join to the second IndieLib competition…

Another small release: 1.03

02Jan09

Here it is! IndieLib 1.03 Once again, thank you to all the people that reported bugs! [ features ] Added Render::BlitColoredTriangle () method, for rendering filled polys with different color for each of the corners. [ bug fixes ] Fixed some color glitches on Primitives. Fixed wrong name in GetPosZ(). Fixed return value on IND_Entity2dManager::Delete […]

IndieLib Wii mote and Box2d support using SimpleFramework v1.0 for IndieLib

26Nov08

Nelson Yu, Voxel in the forums, created some time ago SimpleFramework v1.0 extending IndieLib, for one game he developed for the ToJAM compo. The features of this framework are: Includes OIS (joystick + Wii mote support if you enable it) Includes Box2D + sample line drawing code Includes State manager class


What is Indielib?

ndieLib is 2d game engine in C++ for game development with tutorials, api reference, entity system, sprite animations, collision detection, 3d hardware acceleration, bitmap and TTF fonts, 2d parallax scroll, 3d objects, 2d cameras, viewports, timers, alpha blending, shaders and image filters. Check the full list of features in the Indielib FAQ.