| FlipNormals(bool pFlipNormals) | IND_Entity3d | |
| Get3dMesh() | IND_Entity3d | [inline] |
| GetAngleX() | IND_Entity3d | [inline] |
| GetAngleY() | IND_Entity3d | [inline] |
| GetAngleZ() | IND_Entity3d | [inline] |
| GetAnimationSpeed() | IND_Entity3d | [inline] |
| GetBackCull() | IND_Entity3d | [inline] |
| GetBlendSource() | IND_Entity3d | [inline] |
| GetDestSource() | IND_Entity3d | [inline] |
| GetFadeA() | IND_Entity3d | [inline] |
| GetFadeB() | IND_Entity3d | [inline] |
| GetFadeG() | IND_Entity3d | [inline] |
| GetFadeR() | IND_Entity3d | [inline] |
| GetFilter() | IND_Entity3d | [inline] |
| GetPosX() | IND_Entity3d | [inline] |
| GetPosY() | IND_Entity3d | [inline] |
| GetPosZ() | IND_Entity3d | [inline] |
| GetScaleX() | IND_Entity3d | [inline] |
| GetScaleY() | IND_Entity3d | [inline] |
| GetScaleZ() | IND_Entity3d | [inline] |
| GetSequence() | IND_Entity3d | [inline] |
| GetTintB() | IND_Entity3d | [inline] |
| GetTintG() | IND_Entity3d | [inline] |
| GetTintR() | IND_Entity3d | [inline] |
| GetTransitionSpeed() | IND_Entity3d | [inline] |
| GetTransparency() | IND_Entity3d | [inline] |
| IsShow() | IND_Entity3d | [inline] |
| Set3dMesh(IND_3dMesh *pNewMesh) | IND_Entity3d | |
| SetAngleXYZ(float pAnX, float pAnY, float pAnZ) | IND_Entity3d | |
| SetAnimationSpeed(float pSpeed) | IND_Entity3d | |
| SetBackCull(bool pCull) | IND_Entity3d | |
| SetBlendDest(IND_BlendingType pDs) | IND_Entity3d | |
| SetBlendSource(IND_BlendingType pSo) | IND_Entity3d | |
| SetFade(byte pR, byte pG, byte pB, byte pA) | IND_Entity3d | |
| SetFilter(IND_Filter pF) | IND_Entity3d | |
| SetPosition(float pX, float pY, float pZ) | IND_Entity3d | |
| SetScale(float pSx, float pSy, float pSz) | IND_Entity3d | |
| SetSequence(int pS) | IND_Entity3d | |
| SetShow(bool pShow) | IND_Entity3d | |
| SetTint(byte pR, byte pG, byte pB, byte pA) | IND_Entity3d | |
| SetTransitionSpeed(float pSpeed) | IND_Entity3d | |
| SetTransparency(byte pA) | IND_Entity3d | |