Defines | |
| #define | IND_GREY_8 100 |
| It uses 8 bits for gray range. This is the attribute that less memory wastes. | |
| #define | IND_GREY_16 101 |
| This is like IND_GREY_8 but it uses 16 bits for gray range, getting better quality for images that we want to render in "black and white". | |
| #define | IND_16 102 |
| It uses 16 bits colour. Sometimes the diference between this attribute and IND_32 is indiscernible, but this one waste less memory. | |
| #define | IND_32 103 |
| It uses a 32 bits of real colour. This is the maximum colour quality that can be get with this library and consistently the one that more memory wastes. | |
Typedefs | |
| typedef int | IND_Quality |
| Colour quality. | |
| typedef int IND_Quality |
Colour quality.
IND_Quality shows the quality of the entity that it references.
You can consume less memory adjusting this parameter, but losing some quality in the colors.
This atributte alose let us to put entities (fonts, surfaces, etc) in gray color range.
1.5.4