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	<title>IndieLib - 2d Engine Rapid Game Development</title>
	<link>http://www.indielib.com</link>
	<description>A 2d game engine for Indies</description>
	<pubDate>Tue, 22 Apr 2008 17:48:33 +0000</pubDate>
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		<title>New Release: IndieLib 1.01</title>
		<link>http://www.indielib.com/new-release-indielib-101/</link>
		<comments>http://www.indielib.com/new-release-indielib-101/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 14:58:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[IndieLib News]]></category>

		<guid isPermaLink="false">http://www.indielib.com/new-release-indielib-101/</guid>
		<description><![CDATA[Here it is! IndieLib 1.01
Thank you to all the people that reported bugs! Now IndieLib is more much stable and better documented. Along these two weeks after the first release, a small community has grown around IndieLib forums. IndieLib engine has also received great critics from GameDev and CodeProject.
If you are new you are really [...]]]></description>
			<content:encoded><![CDATA[<p>Here it is! <a href="http://www.indielib.com/sdk/IndieLib_LatestVersion_SDK.rar">IndieLib 1.01</a></p>
<p>Thank you to all the people that reported bugs! Now IndieLib is more much stable and better documented. Along these two weeks after the first release, a small community has grown around <a href="http://www.indielib.com/forum/index.php">IndieLib forums</a>. IndieLib engine has also received great critics from GameDev and CodeProject.</p>
<p>If you are new you are really welcome, join our community and start making games!</p>
<p><strong>[ features ]</strong></p>
<ul>
<li>Update to SDL version 1.2.13.0.</li>
<li>The .exe tutorials now have text explaining their input controls.</li>
<li>Grid methods for IND_Surface objects are now documented.</li>
<li>Several small error from documentation are now fixed.</li>
</ul>
<p><strong>[ bug fixes ]</strong></p>
<ul>
<li>Fixed Windows Vista problem when reseting the Direct3d Device. Now IndieLib is 100% Vista compatible. Thanks to Tape_Worm [EX3] and others.</li>
<li>All the tutorials entities are now time dependent.</li>
<li>Deleted one redundant instance of IND_3dMeshManager in the tutorials. Thanks to Ciri.</li>
<li>Fixed IND_Entity3d::GetPosZ(), that before was called GetPozZ() and was always &#8220;sleeping&#8221;. Thanks to Ciri.</li>
</ul>
<p>For discussions about this new version <a href="http://www.indielib.com/forum/viewtopic.php?p=68">clik here</a>.</p>
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		<title>IndieLib 1.0 Release</title>
		<link>http://www.indielib.com/indielib-10-release/</link>
		<comments>http://www.indielib.com/indielib-10-release/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 10:51:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[IndieLib News]]></category>

		<guid isPermaLink="false">http://www.indielib.com/?p=10</guid>
		<description><![CDATA[Hello world!
I&#8217;m really excited to announce the first release of IndieLib game engine. It has been a lot of hard work for several years in which I have been working in this project. What started like a hobby has become in a quite robust 2d engine that I think can be useful for the gamming [...]]]></description>
			<content:encoded><![CDATA[<p>Hello world!</p>
<p>I&#8217;m really excited to announce the first release of IndieLib game engine. It has been a lot of hard work for several years in which I have been working in this project. What started like a hobby has become in a quite robust 2d engine that I think can be useful for the gamming community, specially for the indie game developers. Because of that I want to offer it to all you for free, hopefully it will be useful for some of you.</p>
<p>The main purpose of IndieLib is to make the things easier for the game developer, specially for those of you that love trying new game mechanics and fast game prototyping. I was really shocked for that brave guys of the <a href=" http://www.experimentalgameplay.com/">Experimental Gameplay Project</a> and the things that I see everyday in <a href="http://www.tigsource.com/">TigSource</a>. After seeing what these developers were able to do in just one week, I decided to start working again in and old project called LooverLib and to try to pack in the same engine lot of useful features for being able to make games really quickly using c++. What I wanted was that anybody that know a little of programming would be able to give expression to their ideas faster and easily. I know this first release hasn&#8217;t accomplished completly this purpose, but I hope to be in the correct way.</p>
<p>IndieLib is a c++ 2.5d engine for game development and fast game prototyping in a really easy way. Internally it uses Direct3d for hardware acceleration, but doesn&#8217;t use DirectDraw or ID3DXSprite, it directly draws textures on polygons. The engine is focused in fast 2d rendering, but also allows you to use 3d models. You can read the main features of IndieLib in the <a href="http://www.indielib.com/wiki/index.php?title=IndieLib_FAQ">FAQ</a>.</p>
<p>Do you want to see the engine in action? Well, you can just check some <a href="http://www.indielib.com/screenshots/">screenshots</a> or to download the <a href="http://www.indielib.com/sdk/IndieLib_LatestVersion_SDK.rar">IndieLib latest version</a> and to run the tutorials that are already compiled and ready to try.</p>
<p>But an engine is nothing without documentation. For that, I spent lot, lot of hours documenting all the methods and making some tutorials (more will come along these months):<br />
- <a href="http://www.indielib.com/documentation/modules.html">Api Reference</a><br />
- <a href="http://www.indielib.com/wiki/index.php?title=Main_Page">Wiki tutorials</a></p>
<p>I really hope that the engine will be useful for some of you and that you will make incredible games using it. I invite all you to join our <a href="http://www.indielib.com/forum/">forum</a>, and I would be really happy if some of you want to contribute helping me.</p>
<p>Regards,<br />
Javier López</p>
<p><center><img src="http://www.indielib.com/images/indielib_logo.png" alt="IndieLib logo" /></center></p>
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