Hi!
About Me:
I'm a Game Designer (althought I can do almost any task, ie. coding, modelling, animations, music, etc...) who recently moved from Blitz3d to B3D SDK. But since I needed a faster and more professional tool to develope my commercial games, I came to this lib.
I'm from Barcelona, Spain. As a former indie game developer, I've done a lot of simple and casual games (and most of them incomplete, because of the lack of personel: most people soon abandon games as they get bored with..

GRRR). I've decided to live and work inside VideoGame Industry, after many years of trying, so no matter what happens, I'll stay here.
I finished a Master degree at UPF University last year. Along with 3 mates , we did a 3rd person Action Game, as a final project's course. We won a PSP console and the "most complete game" Award. A year ago I also win a "Best Graphics Game" Award at the same contest. (It's Show, btw..)
Here are some shots from some of my later work:
About Indielib:
Indielib is a great 2D game engine(also a good basic 3D one..) and one of the fastest I ever tried. Learning curve is so good you can start coding your shooter in a couple of minuts.
Not just the syntax and entity's structure, which reminds me Blitz3D's one, but also the fact it can manage vector sprites (Paper Mario, anyone?), has a nice tile system, and supports animation by xml files with in-frame timing, among other stuff...
It's done in Directx9 from scratch, so It's
really fast, and it can be upgraded with Shader support, and a lot of more tech.
I recommend to anyone who still uses Blitz3d for 2D games, to check this lib. It's really awesome!
