I've made some advancements on rendering primitives with OpenGL (after separating code, reorganizing, etc...) and I must say the OpenGL port is a real possibility, and I hope will not take too long.
My plan is to port to OpenGL 1.5 for now, that means no shader support, but will work fine in Windows and with little work, other platforms (I think of Linux and Mac). The OpenGL 1.5 reason is just because I want to port to iOS, supporting GL ES 1.1, which is based in GL 1.5.
I'm not focused in 3d elements of the library right now. I will just not work on them. I focus on the 2d part (which is 80% of the library).
After I complete that, I will go to dive into iPhone and try to port one of my (unfinished) games to the iPhone/iPad.
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