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indielib.com • View topic - Indielib cross-platform source repository

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PostPosted: Wed Feb 16, 2011 9:58 pm 
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Joined: Thu Jul 16, 2009 1:52 pm
Posts: 250
Location: London, UK
Hello,

///EDIT///
Indielib crossplatform development repository is hosted in GITHUB:


The old repository here:
is no longer updated
///EDIT///

Feel invited if you want to collaborate, I'm eager to work with more people if possible.

My initial plan, is to extend rendering to OPENGL, thinking on OPENGL ES, as I want to support, the next platform iOS.

I do this because of 2 things:
- I want to learn
- I want to continue Javier's work on a library I already know

To respect Javier's effort, all licensing of the library will be the same (GNU LGPL).

Let's keep it moving! This library is a great work done by Javier and it needs an update to attract more people.


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PostPosted: Mon Feb 28, 2011 8:04 pm 
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Posts: 250
Location: London, UK
I've made some advancements on rendering primitives with OpenGL (after separating code, reorganizing, etc...) and I must say the OpenGL port is a real possibility, and I hope will not take too long.

My plan is to port to OpenGL 1.5 for now, that means no shader support, but will work fine in Windows and with little work, other platforms (I think of Linux and Mac). The OpenGL 1.5 reason is just because I want to port to iOS, supporting GL ES 1.1, which is based in GL 1.5.

I'm not focused in 3d elements of the library right now. I will just not work on them. I focus on the 2d part (which is 80% of the library).

After I complete that, I will go to dive into iPhone and try to port one of my (unfinished) games to the iPhone/iPad.


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PostPosted: Fri Mar 04, 2011 1:32 pm 
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Work continues. Spent time with renaming to our new code style conventions ().

Blitting of all supported primitives in 2d is almost done with OpenGL under windows.

Next step is double:
- Make coordinates uniform between renders (DirectX uses left-handed coordinate system, with matrix storing row-wise, and OpenGL uses right-handed coordinate system with matrix storing column-wise)

- Implement texture mapping correctly to blit textures using OpenGL.


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PostPosted: Fri Mar 18, 2011 11:36 am 
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Posts: 7
GREAT!
I can't help you but i hope the project go on well. I'm waiting for this.


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PostPosted: Tue Aug 07, 2012 9:40 am 
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Repository will be changed to GIT in short time. we'll post an update when we do that.


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PostPosted: Fri May 17, 2013 6:26 pm 
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Joined: Sun Jan 02, 2011 2:06 pm
Posts: 222
Location: Denmark

_________________
Cross-platform repository: https://github.com/DarthMike/indielib-crossplatform
Cross-platform roadmap: http://www.indielib.com/wiki/index.php? ... eloper_FAQ


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