Ok...Slower...
I cant draw ttf font's...
I try everything but nope...
Truth is. Yes I can but all is BEHIND background...
That is my best.
And that( draw behind all) I can without Indie TTF.. I was use pure SDL.
PROBLEM
I Can't compile indie ttf fonts 'cose all setting are for unicode.
I have all in Multi-Byte...
I am NOT genye for C++ so I don't know how to convert all so I can use LPCSTR for all strings...
Remember, I make port for GameMaker, so I have some limitation.
Also I can't understand command DrawText. Is that Microsoft command?
That command make BIG problem to me. I can use DrawTextA not 'w' as is in IndieFonts...
Example:
const std::string& strname, const std::string& strpath <--This I can use..
DrawText( const std::wstring& s, <--- This I can't
DrawTextEx( const std::wstring& sText, <--- This I can't
BuildStringCache(const std::wstring& str); <--- This I can't
Generaly wstring make problem.
DrawText<-- When I start "go to definition" MVC2008 open" WinUser.h where is defined DrawText A
So... command " DrawTextEx( const std::wstring& sText," I can use only in combination with LPCSTR... How to do that?
Best regrds
me
