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PostPosted: Fri May 10, 2013 6:12 am 
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Joined: Thu Nov 01, 2012 9:15 am
Posts: 26
I think the IND_Render class should supply an interface to get the actual renderer.Sometimes the programmer

needs it In game development. :lol:

Code:
void* GetWrappedRenderer(){return (void*)_wrappedRenderer;}


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PostPosted: Fri May 10, 2013 3:03 pm 
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Joined: Thu Jul 16, 2009 1:52 pm
Posts: 250
Location: London, UK
What is the use case you would need the render for? The whole point of crossplatform is abstracting the rendering details.

Maybe we can have alternatives, like having the actual render switched. But anyway, generally GL is the main render as only windows uses DirectX in our supported platforms.


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