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PostPosted: Fri Apr 12, 2013 2:59 am 
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Joined: Fri Mar 08, 2013 2:14 am
Posts: 15
Location: Jalisco, México.
Hello

When you try to create an animation with IND_Animation *animationx= new IND_Animation() the program crashes on the OpenGl and the Direct X versions, you can replicate the problem just running the tutorial 4 or adding the "IND_Animation.h" library to any other project and trying to create an animation.

Thanks for your help in advance :)

Ruben


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PostPosted: Fri Apr 12, 2013 1:03 pm 
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Joined: Thu Jul 16, 2009 1:52 pm
Posts: 250
Location: London, UK
Hi, there seems to be a problem with our release for windows. Messed it up, as we probably should distribute a debug library.

If you run your code in release, it will work. We are working on fixing it of course, I'm just giving you a temporary workaround for this mess :(


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PostPosted: Fri Apr 12, 2013 4:42 pm 
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Joined: Fri Mar 08, 2013 2:14 am
Posts: 15
Location: Jalisco, México.
Thank you DarthMike.

It works on release mode :D

Do you recommend using the crossplatform version instead of the others?

Because I cant figure out what i should do to prepare the compilation for this version, it have a lot of dependencies that i don't know how to install/compile, is there a tutorial to do this?


Thanks again!


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PostPosted: Mon Apr 15, 2013 7:44 pm 
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Joined: Thu Jul 16, 2009 1:52 pm
Posts: 250
Location: London, UK
Hi,

we recommend using the newest version, so it means crossplatform release 0.5.

Because of our mistake, windows releases are not correct as you have seen. Anyway, if you can use Mac version it will be easier for you to setup.

I don't understand your question about setting Indielib up. The compiled library should be enough to start working with it. Do you mean cloning the repo and compiling Indielib yourself?


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PostPosted: Sun Apr 28, 2013 7:33 pm 
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Joined: Fri Mar 08, 2013 2:14 am
Posts: 15
Location: Jalisco, México.
Yes, cloning the repo and compiling, i figure it out already, it was difficult because i'm kind of a newbie in this stuff but all it's working ok now :P.. thanks!


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