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indielib.com • View topic - We need a bigger community: please, promote IndieLib engine

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PostPosted: Thu Jan 08, 2009 12:55 pm 
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These months the community is growing really fast. I'm surprised that a lot of really talented peope is coming an has started to use IndieLib.

That's really good, but we still need more people! It is really hard to answer all the questions that people ask and trying to maintain at the same time the engine, writing tutorials, fixing bugs, developing new features., etc.

I know maybe is too much to expect people to join an official IndieLib development team, but I hope, at least, that some people that have enough IndieLib knowledge would help to the newer users answering their questions on the forum, etc.

So, please, if you know other game developers or if you have a blog, webpage, forum, etc... PLEASE, promote IndieLib. We need more people using it!

IndieLib is not just an engine, IndieLib is a gamedev community of really talented and creative people. Don't forget that!

Do you have any ideas in order to promote IndieLib? Please, share them!

IndieLib...


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PostPosted: Thu Jan 08, 2009 6:12 pm 
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Well, as you have already stated, the best way is probably to make games showing of the user-friendlyness and functionality of indielib, and spread them with sourcecode. It is probably too soon to have competitions and the like since the community isnt that big, but when the community has increased a bit in size having a monthly 7-day game developing challenge or something might be good (im not expecting any "real" prizes, the honor should be enough :P)


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PostPosted: Sun Mar 08, 2009 5:05 pm 
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I have made some changes in the forums. Now you have an subforum.

you can select a certain task of the current release in order to join the team.

Let's see who is interested :)


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I think that a good looking, fun to play Game, even if it's a short one could attract a lot of people.

Another thing could be an GUI and a few Editors in one big one for Users who don't want to code anything or don't know how to use all featuers of the lib.

I think of the Mapeditor united with an Editor to maker Particeleffects, an Editor for Physics on the Map and so on.

Another Idear would be Toolkits:

One version of the lib (with GUI) specialised to make Jump'n Runs, the other for Sideview Shooter, another for Adventures and so on.
That would be the most User attractive thing.

~Ragnai

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