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indielib.com • View topic - [Toy 2] Train Training (Finished)

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PostPosted: Fri Mar 13, 2009 8:43 pm 
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Last edited by Andi on Sun Apr 12, 2009 8:27 pm, edited 1 time in total.

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PostPosted: Fri Mar 13, 2009 9:10 pm 
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Location: In the fourth dimension


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PostPosted: Sat Mar 14, 2009 12:45 pm 
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If you need ideas for gameplay, check out .


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PostPosted: Sun Mar 15, 2009 7:44 pm 
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Wow, OpenTTD looks awesome! I am sure they implemented tons of great ideas. I played the Sid Meyer original way back and was impressed with all the gameplay. Thanks, Metadon, for the link.

I'm still not done to lay down the basics. Still not sure, how to do the train movement technically. Currently I am thinking, the train should just follow a certain line of pixels, so that I could paint a map without worrying about certain blocks or some numbering. Just free painting. But still, my first draft still looks very block like to me. :) Old habits I guess.



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PostPosted: Sun Mar 15, 2009 8:11 pm 
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PostPosted: Mon Mar 16, 2009 6:27 pm 
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PostPosted: Sun Mar 22, 2009 1:14 pm 
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When I was a child, trais were something I always askef in christmas. If you are able to put a little bit of that magic in your game, this is going to be great.

Keep the good work.


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PostPosted: Sun Mar 22, 2009 9:17 pm 
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Status update: over a week now and still fighting with the right data structure. One train sprite is already driving along the tracks. Train is fast, I'm too slow!!!

1 pixel movement per frame is more than enough for the top speed, so at least there is no need to do more than 1 pixel in one step.

Now all that's left to do for a first demo:
- better data structure for switches (is this the right english term for those points where the train can choose between two different ways to go?)
- finish first draft of background picture with shaped tracks and two frame animated switches
- train needs to calculate his rotation angle
- train needs to tow some wagons after him

Hope to get this done the coming week. On the weekend just could not find any time for this. Too many kids demanding too much attention :) So the time really starts to get short on me.

This is a section of the first really drawn tracks and a first train. Still not sure about the colors (as always).



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PostPosted: Wed Mar 25, 2009 8:20 pm 
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PostPosted: Fri Mar 27, 2009 9:48 pm 
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The first demo is finished!

Demo 0.1 available for download:

Screenshot:


A few colorful trains run around randomly. No collision detection, no speed variations, just a first study to watch the movement of the wagons.

Now I really start to wonder, what game is that supposed to be? What do the trains have to do? What is the goal? How should the user control them? What is the meaning of life?

I guess this is the fun part. Coming up with some ideas. No real work :)


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PostPosted: Fri Mar 27, 2009 10:26 pm 
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This is awesome! When the contest is over I hope you will reveal your source code. I'd love to see the path following stuff.

Great work!

I'm watching this one! :wink:

Steve


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PostPosted: Fri Mar 27, 2009 10:31 pm 
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Maybe it should be a race. You have a limit of options for the tracks and you have to build a track that either connects to the other side, makes it to the other side faster, or both?


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PostPosted: Sat Mar 28, 2009 4:57 pm 
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