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indielib.com • View topic - Tetris in OpenGL

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 Post subject: Tetris in OpenGL
PostPosted: Fri Dec 04, 2009 6:29 pm 
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Joined: Fri Dec 04, 2009 6:26 pm
Posts: 1
Hi

I want to write a a basic TETRIS game in OpenGl without using SDL. Can someone direct me how to start. I have checked this forum for the game logic.


Thanks


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PostPosted: Sun Dec 06, 2009 8:39 am 
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Joined: Thu Jul 16, 2009 1:52 pm
Posts: 250
Location: London, UK
Hello,

I would suggest start with tutorials of OpenGL if you dont know how it works


I would make somehow of gfx wrapper class, like the one IndieLib has, to init GL and to draw primitives. More than primitives (textured and with light if you want) with OpenGL I dont know how, and I didnt work with it.

Take into account the special callback system you need to use while using OpenGL. I suggest too, if you want, check the source code of BOX2d. They use OpenGL to render everything in the samples framework, and you can have nice examples of how to use it correctly.


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