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Interactive Toy Competition [Finished]

 
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Javier López
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Joined: 26 Dec 2007
Posts: 515
Location: Murcia, Spain

PostPosted: Fri Oct 24, 2008 3:23 pm    Post subject: Interactive Toy Competition [Finished] Reply with quote

Inspired by Tigsource competitions and using the idea of Mrennix I invite all you to join to the first IndieLib competition...



Like my English sucks I have copy pasted the TigSource guidelines. If someone can explain it with better words I can edit it later:

IndieLib Competition are short competitions based around a particular theme. The emphasis is on collaboration, sharing, and, most of all, the completion of projects. I.e., it's an exercise in making small, tight, enjoyable / interesting games that can be played from beginning to end. There are no prizes involved.



The theme of the game is to create an Interactive Toy. This could be something as simple as a light show that responds to mouse clicks; a "Tamagotchi" pet, a warrior in a small scenery, an intelligent robot, a growing carnivore plant, an stupid dog, an alien, a city of lot of small crazy balls, etc. It will be more much funny if there is a mechanic and it is playable. But feel free to experiment whatever ideas you have.

All the submitted games will be voted by you in a poll.

Start Date: November 1th (Midnight)
End Date: November 30th (Midnight)

Rules

- All the games have to use IndieLib. Sourcecode submitting is not required but will be appreciated.

- Entries should be started and ended within the time frame of the competition to be considered for judging (but it's OKAY if you start thinking/prototyping a bit earlier).

- Using pre-existing IndieLib frameworks is OKAY.

- Entries must be made for the competition only (but you can do whatever you wish with them once they're finished).

- Collaborations are allowed and, in fact, are welcomed.

- You may start a thread to track the development of your game! Be sure to write [Toy] before the title in your post.

- You may submit more than one game.

- Submit your game by declaring "FINISHED" on your game's thread. Include the download link to the latest version of the game somewhere where I can find it.

Let's do it!


Last edited by Javier López on Mon Dec 22, 2008 10:59 am; edited 1 time in total
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Javier López
Site Admin


Joined: 26 Dec 2007
Posts: 515
Location: Murcia, Spain

PostPosted: Thu Nov 06, 2008 4:49 pm    Post subject: Reply with quote

Come on everybody! Where are you! Where are your games? Smile

Mrennix , Armageddon, Nomad, Fourier, etc... create something! PLEASE!
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Armageddon



Joined: 12 Jul 2008
Posts: 28
Location: Poland

PostPosted: Thu Nov 06, 2008 10:11 pm    Post subject: Reply with quote

we still have time Smile i think everybody will make game to 31th Smile as you know making game is not so easy :p :p
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mrennix



Joined: 22 Oct 2008
Posts: 10
Location: Perth, Australia

PostPosted: Mon Nov 10, 2008 1:01 pm    Post subject: Reply with quote

Ok, I'm not making a game, just a toy!

Most of it is based on the flocking code in Mat Buckland's "Programming Game AI by Example" book. In fact I've mostly just ripped out his GDI code and dropped in IndieLib as the renderer. It has hundreds of triangles flocking around like shoals of fish, attacking, evading, pursuing etc.

One thing I've found is that there is a big slowdown using Entity2DManager to do the rendering of hundreds of objects , so I end up blitting directly using the BlitPoly2D methods in the Render class.
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Javier López
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Joined: 26 Dec 2007
Posts: 515
Location: Murcia, Spain

PostPosted: Tue Nov 11, 2008 12:12 pm    Post subject: Reply with quote

Quote:
Ok, I'm not making a game, just a toy!

Most of it is based on the flocking code in Mat Buckland's "Programming Game AI by Example" book. In fact I've mostly just ripped out his GDI code and dropped in IndieLib as the renderer. It has hundreds of triangles flocking around like shoals of fish, attacking, evading, pursuing etc.

One thing I've found is that there is a big slowdown using Entity2DManager to do the rendering of hundreds of objects , so I end up blitting directly using the BlitPoly2D methods in the Render class.


I can't wait to see that!!!!! Please, open a new thread and copy paste that idea. Later you can add screenshots, etc. And people can share with you their opinions.
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Javier López
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Joined: 26 Dec 2007
Posts: 515
Location: Murcia, Spain

PostPosted: Mon Nov 24, 2008 11:41 am    Post subject: Reply with quote

Come on! Where are you guys?

I want more entries for the competition!!!
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mrennix



Joined: 22 Oct 2008
Posts: 10
Location: Perth, Australia

PostPosted: Sun Nov 30, 2008 10:53 pm    Post subject: Reply with quote

Do I win then? Razz
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Javier López
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Joined: 26 Dec 2007
Posts: 515
Location: Murcia, Spain

PostPosted: Mon Dec 01, 2008 9:02 am    Post subject: Reply with quote

Hahaha.... Crying or Very sad buaaaaah.

And the winner is....

Mrennix!

Because he is the only one that finished something!

Congratulations!

Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad Crying or Very sad

Very Happy
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mrennix



Joined: 22 Oct 2008
Posts: 10
Location: Perth, Australia

PostPosted: Mon Dec 01, 2008 12:09 pm    Post subject: Reply with quote

Like the lottery, if you're not in, you can't win!
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Demiurgo



Joined: 25 Oct 2008
Posts: 2
Location: http://www.indomita.org

PostPosted: Wed Dec 03, 2008 1:26 pm    Post subject: Reply with quote

Congratulations! Laughing
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Javier López
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Joined: 26 Dec 2007
Posts: 515
Location: Murcia, Spain

PostPosted: Mon Dec 08, 2008 3:17 pm    Post subject: Reply with quote

It was also a great experiment mrennix "game". So I'm happy to see something done using IndieLib Smile
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