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PostPosted: Sat May 17, 2008 6:13 pm 
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Joined: Thu Apr 10, 2008 2:57 pm
Posts: 5
I thought about releasing the code to my jam code, but it is a disaster so I extracted the nice bits and made a simple framework.

Includes OIS (joystick + Wii mote support if you enable it)
Includes Box2D + sample line drawing code
Includes State manager class
I'll probably add a Task/Parallel/Sequence manager (from Panda3D) sometime later.

http://casuallyhardcore.com/free/SimpleFramework.zip
http://casuallyhardcore.com/free/Joystick_README.txt

Zlib license (as with OIS + Box2D).


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PostPosted: Sat May 24, 2008 7:29 pm 
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Joined: Fri May 09, 2008 7:32 pm
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Thanks for posting this, voxel, it was really easy to set up & get going using the example as a base for a new project.

BTW, there's a dependency on fmodex.


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PostPosted: Sat May 24, 2008 9:21 pm 
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Joined: Wed Dec 26, 2007 1:38 am
Posts: 626
Location: Murcia, Spain
Finally I got some time to play around with your framework and I have to say I'm impressed.

You have multiplied IndieLib functionality by 100. It's really useful and is a really good option for having an Indielib + 2d phsycs + Music + GamePad controls.

Really good work!

Is the game already posted in some place for downloading? I would like to put the link on the main page.

I think I will post also your framework :)

PS: Welcome to the forums dogbert


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PostPosted: Sat Jul 25, 2009 3:10 pm 
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Joined: Sat Jul 25, 2009 3:04 pm
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Hello everyone,

I just discovered indieLib and started playing around with it. Looks pretty awesome to me.

I downloaded SF 1.0 compiled it and started it. To my surprise, the program (or the box2d test) seems to be much slower than from the prebuild exe in the bin folder.

Is this just my problem? Does anyone had the same problem? Do I need to reconfigure compiler / linker options?

Any help for an explanation or discussion is appreciated.

BTW, this is Offtopic, but Javier, what does the SDL in the IndieLib do actually?

Greetings from Berlin

Yosha


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PostPosted: Sun Jul 26, 2009 12:38 pm 
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Joined: Wed Dec 26, 2007 1:38 am
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Location: Murcia, Spain
Welcome Yosha!

Quote:
To my surprise, the program (or the box2d test) seems to be much slower than from the prebuild exe in the bin folder
.

I haven't tried myself, but maybe is because IndieLib primitives are quite slow, in fact Indielib is more sprite oriented than primitive oriented.

Quote:
BTW, this is Offtopic, but Javier, what does the SDL in the IndieLib do actually?


Screen creation and input support.


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PostPosted: Sat Aug 01, 2009 6:41 pm 
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Joined: Sat Jul 25, 2009 3:04 pm
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Thank you, Javier.

I figured it out. It was because I compiled the program in DEBUG-Mode. In fact it is as fast as the original program, when compiling in RELEASE-Mode.


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