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Javier López Site Admin

Joined: 26 Dec 2007 Posts: 515 Location: Murcia, Spain
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fourier
Joined: 12 Sep 2008 Posts: 26
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Posted: Wed Sep 24, 2008 3:10 pm Post subject: |
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Yay!
I'll definitely have to check this out later today |
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cityking
Joined: 27 Sep 2008 Posts: 3
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Posted: Sat Sep 27, 2008 9:15 am Post subject: |
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I can not access the repository, getting the following error:
I used the software you recommended, and login in assembla, error still:
Checkout from http://svn.assembla.com/svn/indielib, revision HEAD, Fully recursive, Externals included
Server sent unexpected return value (405 Method Not Allowed) in response to
PROPFIND request for '/svn/indielib'
the other url is also showing this error, can you tell me how to fix it? thank you!
and, your IndieLib is perfectly good~
I can not always be online to view this forum, so, can you do me a favor to send to solution to my email: dteng@mail.ustc.edu.cn, thank you very much. |
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fourier
Joined: 12 Sep 2008 Posts: 26
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Posted: Sat Sep 27, 2008 4:50 pm Post subject: |
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| Sounds like it might be troubles with your ISP. I believe HTTP 405 errors are often related to an ISP blocking an HTTP request. |
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Javier López Site Admin

Joined: 26 Dec 2007 Posts: 515 Location: Murcia, Spain
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Posted: Sat Sep 27, 2008 7:13 pm Post subject: |
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| Quote: | | Sounds like it might be troubles with your ISP. I believe HTTP 405 errors are often related to an ISP blocking an HTTP request. |
I think Fourier is right.
cityking, try again, and if you are not able to get the repository, I'll upload a .rar file with the source code. |
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cityking
Joined: 27 Sep 2008 Posts: 3
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Posted: Sun Sep 28, 2008 1:45 am Post subject: |
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I can not download it...
So, can you do me a favor to upload a rar file to the network? Thank you!
Recently, I am developing a fighter game just like "The King of Fighter 98" using your lib. it's very convinient~
because the fighter game is driven by frames, e.g. 50 frames/s, this requires all the operations including drawing and algorithm running within 20ms of one frame. So, when I use your lib, I have the question whether your code is efficient enough to fit my require. your source code can help me to fix these questions.
according to your experience, when I have to draw background(320*240), two person spirit, some words, other four surfaces, can 20ms be enough to do this? |
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Javier López Site Admin

Joined: 26 Dec 2007 Posts: 515 Location: Murcia, Spain
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Posted: Sun Sep 28, 2008 2:49 pm Post subject: |
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Here it is the sourcecode: IndieLib 1.01 Source.
| Quote: | | when I have to draw background(320*240), two person spirit, some words, other four surfaces, can 20ms be enough to do this?] |
320x240 ? Only? Of course!
IndieLib is a hardware accelerated engine, you can use a more much higher resolution. Just try the stress tests of the SDK (the one of the ufo's, for example). You will see that they run quite fast, and they are using thousand of sprites.
I think IndieLib is a good option for a fighting game. You can use the animation system, together with the collision system per frame in order to check the collision between your spirits. I mean, if you have an animation of 10 frames, you can set up different collision areas for each frame and check collision between group areas of this entity and another entity. Just check the tutorials on the wiki.
Are you going to have your own graphic set or are you using sprites and backgrounds of old games?
Don't forget to open a post in "project" section with some screenshots. We love screenshots  |
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fourier
Joined: 12 Sep 2008 Posts: 26
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Posted: Sun Sep 28, 2008 4:02 pm Post subject: |
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| cityking, why don't you run the renderer asynchronous to the input/movement updates? |
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cityking
Joined: 27 Sep 2008 Posts: 3
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Posted: Mon Oct 06, 2008 5:54 am Post subject: |
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thank you very much!
I have thought using animation class to do this, I will check its availibility after.
I have my vacation these days~
and thanks to fourier too~ |
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Javier López Site Admin

Joined: 26 Dec 2007 Posts: 515 Location: Murcia, Spain
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Posted: Thu Oct 30, 2008 1:54 pm Post subject: |
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| Nomad, great changes in the repository! |
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numlook

Joined: 09 Jan 2009 Posts: 21
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Posted: Sun Jan 11, 2009 6:16 am Post subject: |
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| What can I do to help indielib while I'm still learning to program in C++? |
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Javier López Site Admin

Joined: 26 Dec 2007 Posts: 515 Location: Murcia, Spain
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numlook

Joined: 09 Jan 2009 Posts: 21
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Posted: Mon Jan 12, 2009 1:06 am Post subject: |
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| I'm a native English speaker and have a great sense of grammar. Can I help with fixing errors? |
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Javier López Site Admin

Joined: 26 Dec 2007 Posts: 515 Location: Murcia, Spain
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Posted: Mon Jan 12, 2009 9:44 pm Post subject: |
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| Quote: | | I'm a native English speaker and have a great sense of grammar. Can I help with fixing errors? |
Thank you very much! I'll create an account for you in Assembla IndieLib Repository, so you would be able to make commit to the documentation.
Have you ever used "Tortoise"? |
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numlook

Joined: 09 Jan 2009 Posts: 21
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Posted: Tue Jan 13, 2009 3:44 am Post subject: |
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| Javier López wrote: | | Quote: | | I'm a native English speaker and have a great sense of grammar. Can I help with fixing errors? |
Thank you very much! I'll create an account for you in Assembla IndieLib Repository, so you would be able to make commit to the documentation.
Have you ever used "Tortoise"? |
Yes |
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