indielib.com Forum Index indielib.com
IndieLib Forum
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

IndieLib source repository (LGPL License)
Goto page 1, 2, 3  Next
 
Post new topic   Reply to topic    indielib.com Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
Javier López
Site Admin


Joined: 26 Dec 2007
Posts: 513
Location: Murcia, Spain

PostPosted: Wed Sep 24, 2008 10:47 am    Post subject: IndieLib source repository (LGPL License) Reply with quote

This post has been moved to: http://www.indielib.com/forum/viewtopic.php?p=1169#1169

Last edited by Javier López on Sun Mar 08, 2009 4:25 pm; edited 7 times in total
Back to top
View user's profile Send private message Send e-mail Visit poster's website
fourier



Joined: 12 Sep 2008
Posts: 26

PostPosted: Wed Sep 24, 2008 3:10 pm    Post subject: Reply with quote

Yay!

I'll definitely have to check this out later today
Back to top
View user's profile Send private message
cityking



Joined: 27 Sep 2008
Posts: 3

PostPosted: Sat Sep 27, 2008 9:15 am    Post subject: Reply with quote

I can not access the repository, getting the following error:

I used the software you recommended, and login in assembla, error still:

Checkout from http://svn.assembla.com/svn/indielib, revision HEAD, Fully recursive, Externals included
Server sent unexpected return value (405 Method Not Allowed) in response to
PROPFIND request for '/svn/indielib'

the other url is also showing this error, can you tell me how to fix it? thank you!
and, your IndieLib is perfectly good~

I can not always be online to view this forum, so, can you do me a favor to send to solution to my email: dteng@mail.ustc.edu.cn, thank you very much.
Back to top
View user's profile Send private message
fourier



Joined: 12 Sep 2008
Posts: 26

PostPosted: Sat Sep 27, 2008 4:50 pm    Post subject: Reply with quote

Sounds like it might be troubles with your ISP. I believe HTTP 405 errors are often related to an ISP blocking an HTTP request.
Back to top
View user's profile Send private message
Javier López
Site Admin


Joined: 26 Dec 2007
Posts: 513
Location: Murcia, Spain

PostPosted: Sat Sep 27, 2008 7:13 pm    Post subject: Reply with quote

Quote:
Sounds like it might be troubles with your ISP. I believe HTTP 405 errors are often related to an ISP blocking an HTTP request.


I think Fourier is right.

cityking, try again, and if you are not able to get the repository, I'll upload a .rar file with the source code.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
cityking



Joined: 27 Sep 2008
Posts: 3

PostPosted: Sun Sep 28, 2008 1:45 am    Post subject: Reply with quote

I can not download it...
So, can you do me a favor to upload a rar file to the network? Thank you!
Recently, I am developing a fighter game just like "The King of Fighter 98" using your lib. it's very convinient~
because the fighter game is driven by frames, e.g. 50 frames/s, this requires all the operations including drawing and algorithm running within 20ms of one frame. So, when I use your lib, I have the question whether your code is efficient enough to fit my require. your source code can help me to fix these questions.
according to your experience, when I have to draw background(320*240), two person spirit, some words, other four surfaces, can 20ms be enough to do this?
Back to top
View user's profile Send private message
Javier López
Site Admin


Joined: 26 Dec 2007
Posts: 513
Location: Murcia, Spain

PostPosted: Sun Sep 28, 2008 2:49 pm    Post subject: Reply with quote

Here it is the sourcecode: IndieLib 1.01 Source.

Quote:
when I have to draw background(320*240), two person spirit, some words, other four surfaces, can 20ms be enough to do this?]


320x240 Smile ? Only? Of course!

IndieLib is a hardware accelerated engine, you can use a more much higher resolution. Just try the stress tests of the SDK (the one of the ufo's, for example). You will see that they run quite fast, and they are using thousand of sprites.

I think IndieLib is a good option for a fighting game. You can use the animation system, together with the collision system per frame in order to check the collision between your spirits. I mean, if you have an animation of 10 frames, you can set up different collision areas for each frame and check collision between group areas of this entity and another entity. Just check the tutorials on the wiki.

Are you going to have your own graphic set or are you using sprites and backgrounds of old games?

Don't forget to open a post in "project" section with some screenshots. We love screenshots Very Happy
Back to top
View user's profile Send private message Send e-mail Visit poster's website
fourier



Joined: 12 Sep 2008
Posts: 26

PostPosted: Sun Sep 28, 2008 4:02 pm    Post subject: Reply with quote

cityking, why don't you run the renderer asynchronous to the input/movement updates?
Back to top
View user's profile Send private message
cityking



Joined: 27 Sep 2008
Posts: 3

PostPosted: Mon Oct 06, 2008 5:54 am    Post subject: Reply with quote

thank you very much!
I have thought using animation class to do this, I will check its availibility after.
I have my vacation these days~

and thanks to fourier too~
Back to top
View user's profile Send private message
Javier López
Site Admin


Joined: 26 Dec 2007
Posts: 513
Location: Murcia, Spain

PostPosted: Thu Oct 30, 2008 1:54 pm    Post subject: Reply with quote

Nomad, great changes in the repository!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
numlook



Joined: 09 Jan 2009
Posts: 21

PostPosted: Sun Jan 11, 2009 6:16 am    Post subject: Reply with quote

What can I do to help indielib while I'm still learning to program in C++?
Back to top
View user's profile Send private message
Javier López
Site Admin


Joined: 26 Dec 2007
Posts: 513
Location: Murcia, Spain

PostPosted: Sun Jan 11, 2009 1:09 pm    Post subject: Reply with quote

Quote:
What can I do to help indielib while I'm still learning to program in C++?


I have created a new sticky post, explaing what you can do Smile

http://www.indielib.com/forum/viewtopic.php?p=565#565
Back to top
View user's profile Send private message Send e-mail Visit poster's website
numlook



Joined: 09 Jan 2009
Posts: 21

PostPosted: Mon Jan 12, 2009 1:06 am    Post subject: Reply with quote

I'm a native English speaker and have a great sense of grammar. Can I help with fixing errors?
Back to top
View user's profile Send private message
Javier López
Site Admin


Joined: 26 Dec 2007
Posts: 513
Location: Murcia, Spain

PostPosted: Mon Jan 12, 2009 9:44 pm    Post subject: Reply with quote

Quote:
I'm a native English speaker and have a great sense of grammar. Can I help with fixing errors?


Thank you very much! I'll create an account for you in Assembla IndieLib Repository, so you would be able to make commit to the documentation.

Have you ever used "Tortoise"?
Back to top
View user's profile Send private message Send e-mail Visit poster's website
numlook



Joined: 09 Jan 2009
Posts: 21

PostPosted: Tue Jan 13, 2009 3:44 am    Post subject: Reply with quote

Javier López wrote:
Quote:
I'm a native English speaker and have a great sense of grammar. Can I help with fixing errors?


Thank you very much! I'll create an account for you in Assembla IndieLib Repository, so you would be able to make commit to the documentation.

Have you ever used "Tortoise"?

Yes
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    indielib.com Forum Index -> General Discussion All times are GMT
Goto page 1, 2, 3  Next
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group