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Was this tutorial useful for you?
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PostPosted: Fri Jan 09, 2009 12:37 pm 
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I have spent 40 hours in making this tutorial. I really hope it would be useful for some of you.

"We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. You can have several tilesets and you can of course to save / load the maps using XML files. This type of editor is used in games like Braid or Aquaria. For this tutorial we are going to use IndieLib C++ 2d engine, because their entity objects are great for having graphical objects which attributes can be modified in real time. And we are going to do it with style, using graphics from lostgarden.com prototyping challenges and Aquaria game."

[Edit]
Please, can all you (forum members) vote up these links? This way the tutorial would be readed by more people and maybe the community will grow faster, thanks!

http://www.dzone.com/links/in_game_c_ma ... engin.html
http://digg.com/programming/C_map_edito ... raid_games
http://www.reddit.com/r/reddit.com/comm ... itted=true
[/edit]

http://gametuto.com/in-game-c-map-edito ... ria-games/

Video: http://vimeo.com/2769377

Image
Image
Image


Last edited by Javier López on Thu Jan 22, 2009 7:20 pm, edited 1 time in total.

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PostPosted: Sun Jan 11, 2009 2:55 am 
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These tutorials and your engine is impressive! I'm trying to learn C++ now so I can get in on this.


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PostPosted: Tue Jan 20, 2009 8:27 am 
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Quote:
These tutorials and your engine is impressive! I'm trying to learn C++ now so I can get in on this.


Thank you!

...


Hey, Km, have you checked out this thread? I think this map tool could be really useful for hidden objects games, in order to place the objects on the screen.


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PostPosted: Tue Jan 20, 2009 8:27 am 
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Wow!!! :shock: :shock:
That is huge )) Superb.

Adding a good and flexible editing to the IndieLib is my spare time digging. (Though i began with adding native os gui panels and controls)


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PostPosted: Tue Jan 20, 2009 8:28 am 
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Gooooooooooood! Nomad is BACK! :)

I'm happy to see you again here!

Quote:
Adding a good and flexible editing to the IndieLib is my spare time digging. (Though i began with adding native os gui panels and controls)


That sounds really interesting.


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PostPosted: Wed Jan 21, 2009 3:19 am 
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Thanks Javier
This tutorial is very helpful to me.
Keep it up


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PostPosted: Thu Jan 22, 2009 7:18 pm 
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Quote:
This tutorial is very helpful to me.


Happy to hear that.

Please, could all you (forum members) vote up these links? Thanks!

http://www.dzone.com/links/in_game_c_ma ... engin.html
http://digg.com/programming/C_map_edito ... raid_games
http://www.reddit.com/r/reddit.com/comm ... itted=true


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PostPosted: Fri Jan 23, 2009 6:00 am 
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Sure Javier.All my team members will vote

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PostPosted: Fri Jan 23, 2009 11:22 am 
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Done, done and done.

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PostPosted: Fri Jan 23, 2009 12:08 pm 
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Thank you!


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PostPosted: Fri Feb 13, 2009 5:07 pm 
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Someone told me that a modified version of this tutorial is being used in Haunted Hotel III :D :D :D

I can't wait to play the demo.


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PostPosted: Sun Mar 29, 2009 7:53 am 
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I like the editor. You know it's this editor draged me here.
(I registered as 'venomj' and wrote my first post here, but forgot my password ever since)
Now I have developed a GUI system, I would like to add GUI to this editor and make it more user friendly.
Before that I'm fighting my way to input Chinese in my GUI.


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