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C++ map editor tutorial, it dosent use tiles but free tiles

 
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Total Votes : 16

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Javier López
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Joined: 26 Dec 2007
Posts: 515
Location: Murcia, Spain

PostPosted: Fri Jan 09, 2009 12:37 pm    Post subject: C++ map editor tutorial, it dosent use tiles but free tiles Reply with quote

I have spent 40 hours in making this tutorial. I really hope it would be useful for some of you.

"We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. You can have several tilesets and you can of course to save / load the maps using XML files. This type of editor is used in games like Braid or Aquaria. For this tutorial we are going to use IndieLib C++ 2d engine, because their entity objects are great for having graphical objects which attributes can be modified in real time. And we are going to do it with style, using graphics from lostgarden.com prototyping challenges and Aquaria game."

[Edit]
Please, can all you (forum members) vote up these links? This way the tutorial would be readed by more people and maybe the community will grow faster, thanks!

http://www.dzone.com/links/in_game_c_map_editor_tutorial_with_indielib_engin.html
http://digg.com/programming/C_map_editor_tutorial_like_in_Aquaria_or_Braid_games
http://www.reddit.com/r/reddit.com/comments/7oi41/in_game_c_map_editor_tutorial_with_indielib/?already_submitted=true
[/edit]

http://gametuto.com/in-game-c-map-editor-tutorial-with-indielib-engine-that-dosent-use-tiles-but-pieced-images-like-in-braid-or-aquaria-games/

Video: http://vimeo.com/2769377





Last edited by Javier López on Thu Jan 22, 2009 7:20 pm; edited 1 time in total
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numlook



Joined: 09 Jan 2009
Posts: 21

PostPosted: Sun Jan 11, 2009 2:55 am    Post subject: Reply with quote

These tutorials and your engine is impressive! I'm trying to learn C++ now so I can get in on this.
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Javier López
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Joined: 26 Dec 2007
Posts: 515
Location: Murcia, Spain

PostPosted: Tue Jan 20, 2009 8:27 am    Post subject: Reply with quote

Quote:
These tutorials and your engine is impressive! I'm trying to learn C++ now so I can get in on this.


Thank you!

...


Hey, Km, have you checked out this thread? I think this map tool could be really useful for hidden objects games, in order to place the objects on the screen.
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Nomad



Joined: 11 Aug 2008
Posts: 62
Location: Kyiv, Ukraine

PostPosted: Tue Jan 20, 2009 8:27 am    Post subject: Reply with quote

Wow!!! Shocked Shocked
That is huge )) Superb.

Adding a good and flexible editing to the IndieLib is my spare time digging. (Though i began with adding native os gui panels and controls)
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Javier López
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Joined: 26 Dec 2007
Posts: 515
Location: Murcia, Spain

PostPosted: Tue Jan 20, 2009 8:28 am    Post subject: Reply with quote

Gooooooooooood! Nomad is BACK! Smile

I'm happy to see you again here!

Quote:
Adding a good and flexible editing to the IndieLib is my spare time digging. (Though i began with adding native os gui panels and controls)


That sounds really interesting.
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venomj



Joined: 21 Jan 2009
Posts: 1

PostPosted: Wed Jan 21, 2009 3:19 am    Post subject: Reply with quote

Thanks Javier
This tutorial is very helpful to me.
Keep it up
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Javier López
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Joined: 26 Dec 2007
Posts: 515
Location: Murcia, Spain

PostPosted: Thu Jan 22, 2009 7:18 pm    Post subject: Reply with quote

Quote:
This tutorial is very helpful to me.


Happy to hear that.

Please, could all you (forum members) vote up these links? Thanks!

http://www.dzone.com/links/in_game_c_map_editor_tutorial_with_indielib_engin.html
http://digg.com/programming/C_map_editor_tutorial_like_in_Aquaria_or_Braid_games
http://www.reddit.com/r/reddit.com/comments/7oi41/in_game_c_map_editor_tutorial_with_indielib/?already_submitted=true
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km



Joined: 15 Nov 2008
Posts: 41
Location: Ukraine

PostPosted: Fri Jan 23, 2009 6:00 am    Post subject: Reply with quote

Sure Javier.All my team members will vote
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Zappa



Joined: 19 Jan 2009
Posts: 32
Location: Romania

PostPosted: Fri Jan 23, 2009 11:22 am    Post subject: Reply with quote

Quote:
Please, could all you (forum members) vote up these links? Thanks!

http://www.dzone.com/links/in_game_c_map_editor_tutorial_with_indielib_engin.html
http://digg.com/programming/C_map_editor_tutorial_like_in_Aquaria_or_Braid_games
http://www.reddit.com/r/reddit.com/comments/7oi41/in_game_c_map_editor_tutorial_with_indielib/?already_submitted=true


Done, done and done.
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Javier López
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Joined: 26 Dec 2007
Posts: 515
Location: Murcia, Spain

PostPosted: Fri Jan 23, 2009 12:08 pm    Post subject: Reply with quote

Thank you!
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Javier López
Site Admin


Joined: 26 Dec 2007
Posts: 515
Location: Murcia, Spain

PostPosted: Fri Feb 13, 2009 5:07 pm    Post subject: Reply with quote

Someone told me that a modified version of this tutorial is being used in Haunted Hotel III Very Happy Very Happy Very Happy

I can't wait to play the demo.
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venomjj



Joined: 10 Feb 2009
Posts: 94

PostPosted: Sun Mar 29, 2009 7:53 am    Post subject: Reply with quote

I like the editor. You know it's this editor draged me here.
(I registered as 'venomj' and wrote my first post here, but forgot my password ever since)
Now I have developed a GUI system, I would like to add GUI to this editor and make it more user friendly.
Before that I'm fighting my way to input Chinese in my GUI.
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