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indielib.com • View topic - Integrated Magic Particles

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PostPosted: Sat Jan 10, 2009 7:03 am 
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Our team has integrated Magic Particles in Indielib.

You can download demo here:


Demo contains more than 20 examples of various using the really powerful particles



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PostPosted: Sat Jan 10, 2009 8:59 am 
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Great demo! I like fire presets and last one :) Is this Magic Particle library free? What is their official site (cant find)?

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PostPosted: Sat Jan 10, 2009 9:10 am 
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PostPosted: Sun Jan 11, 2009 1:17 pm 
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This is an amazing work. I've see like 10 times and I'm still like this: :o

Like always that I see something great, I have thousand of questions, haha:

- Did you integrate the particles inside IndieLib source code of did you used the direct blitting methods in order to directly render the particles.
- Does Magic Particles have an English documentation? I checked out the webpage but I wasn't able to find it.
- The tests crashes for me when I'm trying to run test number 27.
- Are you planning to release the sourcecode of these tests? PLEASE. :)
- How many people are you working on Haunted Hotel 3?


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PostPosted: Sun Jan 11, 2009 2:56 pm 
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PostPosted: Sun Jan 11, 2009 3:26 pm 
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PostPosted: Wed Jan 14, 2009 10:10 pm 
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PostPosted: Thu Jan 22, 2009 3:00 pm 
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Astralax (the Developer of Magic Particles) launched English version of site and Editor

So you can learn something about it.
As for our company. We bought lifetime license for unlimited number of products for 1100$. It includes all new versions and tech support

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PostPosted: Mon Jan 26, 2009 9:47 am 
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PostPosted: Thu Mar 26, 2009 11:19 pm 
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km/Javier,

Is anybody working on a particle engine for Indie at the moment? Just wondering if any new progress was done or if this is a dead project.

I will be working on a particle engine in the near future. I don't need anything fancy like the one km used in his demo. I've done a that used simple particle engine.

Here is another project I did with another rolled particle engine. This is an unfinished game I started some time ago. You'll need to click the "New Game" button or whatever I called it.

Controls:
- mouse flies the aircraft
- 'e' starts the engine which means it starts flying.
- '1' turns on the smoke (after its flying)
- 'p' pause (I think)

There is collision detection but it basically just stops the airplane. It will re-spawn automatically after a timeout but its orientation won't be changed. Its far from being complete.



I'm just trying to demonstrate the smoke particles! :)

Steve


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PostPosted: Sat Apr 25, 2009 1:58 pm 
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PostPosted: Sat Apr 25, 2009 2:12 pm 
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Javier López
Yes, it is possible to discuss discounts for Indie Lib projects. Contact me, please, and we will discuss it :D


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PostPosted: Tue Dec 15, 2009 10:38 am 
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Can I understand that the DXWrapper was used in this integration with IndieLib? That mean that you put the particle engine wrapper inside Indielib? I would like to know a bit more about it, as I like this magic particles a lot!


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