Release: Indielib Cross-platform version 0.5.1 Bugfix edition


indielib_cross_platform_logo The dev team thinks it’s time for a bugfix release, so we bring you the Indielib Cross-platform version 0.5.1. As usual go to the download tab and select your preferred version. Comments and feedback in the forum will be greatly appreciated. For a list of changes please look in the forum.

7 Responses to “Release: Indielib Cross-platform version 0.5.1 Bugfix edition”

  1. 1 Vinicius Posted June 4th, 2013 - 5:56 am

    I’m becoming interested on trying out IndieLib.
    But wish that it may need a Getting Started guide to quickly show what each Class do. By looking at the API reference it sounds really simple, but some doubts may appear on the way.

  2. 2 admin Posted June 8th, 2013 - 1:12 pm

    Hi Vinicius. Try looking in the wiki there is a list of tutorials that describes a lot of the api in use. The same tutorials is bundled into the the downloadble SDK (slightly different, since we have made a few alteration to the api). They should be easy to start with. You could start with one of the first tutorials and extend with your own code. Feel free to ask in the forum if you need further help.


  3. 3 meisam Posted August 30th, 2013 - 10:14 pm

    What date release version Microsoft Visual Studio 2010 comes ?


  4. 4 admin Posted September 1st, 2013 - 11:48 am

    Hi Meisam,

    Well it something that we have to take a look at soon. I have already created an issue at out Github page:

    As you can see, we’re also thinking about supporting visual studio 2012. I can’t give you an exact date of support, – since work is done by two guys in their spare time. So the the answer is hopefully soon =)


  5. 5 gogogo Posted February 24th, 2014 - 10:06 pm

    HI,version 0.5.1 not support windows XP/2003/2008?Indielib_Win_DirectX_0.5.1\Indielib\bin\win
    [14:03:50] [ BEGIN ] — Initializing Direct3D —
    [ OK ] Creating D3D object
    [ OK ] Obtaining the adapter
    [ OK ] Not possible to create the device (D3DCREATE_HARDWARE_VERTEXPROCESSING)
    [ OK ] Creating the device (D3DCREATE_SOFTWARE_VERTEXPROCESSING) instead

    me setup Device9.0 and Device10,Or not

  6. 6 gogogo_501 Posted February 25th, 2014 - 5:56 am

    mI->_TTFFontManager->AddFont(“Arial”, “C:/Windows/Fonts/Arial.ttf”, 20, true, true );
    mI->_TTFFontManager->CacheFontString(“Arial”, L”ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 “);
    mI->_TTFFontManager->DrawText(1, “Arial”, L”Arial Font”,250, 40, RGBCOLOR(255,255,255),false, true,0, 255);

    in IND_TTF_Font.cpp file

    bool IND_TTF_Font::_BuildCharCache(wchar_t charCode)

    if (!m_pIndieSurfaceManager->add (pNode->pSurface, pImage, IND_ALPHA, IND_32))
    bOK = false;

    Direct Exit

  7. 7 web site Posted December 31st, 2016 - 11:35 pm

    Awesome! Its actually remarkable paragraph, I have got
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What is Indielib?

ndieLib is 2d game engine in C++ for game development with tutorials, api reference, entity system, sprite animations, collision detection, 3d hardware acceleration, bitmap and TTF fonts, 2d parallax scroll, 3d objects, 2d cameras, viewports, timers, alpha blending, shaders and image filters. Check the full list of features in the Indielib FAQ.