Release: Indielib Cross-platform version 0.5.1 Bugfix edition

09May13

indielib_cross_platform_logo The dev team thinks it’s time for a bugfix release, so we bring you the Indielib Cross-platform version 0.5.1. As usual go to the download tab and select your preferred version. Comments and feedback in the forum will be greatly appreciated. For a list of changes please look in the forum.

21 Responses to “Release: Indielib Cross-platform version 0.5.1 Bugfix edition”


  1. 1 Vinicius Posted June 4th, 2013 - 5:56 am

    I’m becoming interested on trying out IndieLib.
    But wish that it may need a Getting Started guide to quickly show what each Class do. By looking at the API reference it sounds really simple, but some doubts may appear on the way.

  2. 2 admin Posted June 8th, 2013 - 1:12 pm

    Hi Vinicius. Try looking in the wiki there is a list of tutorials that describes a lot of the api in use. The same tutorials is bundled into the the downloadble SDK (slightly different, since we have made a few alteration to the api). They should be easy to start with. You could start with one of the first tutorials and extend with your own code. Feel free to ask in the forum if you need further help.

    MFK

  3. 3 meisam Posted August 30th, 2013 - 10:14 pm

    hi
    What date release version Microsoft Visual Studio 2010 comes ?

    tanks

  4. 4 admin Posted September 1st, 2013 - 11:48 am

    Hi Meisam,

    Well it something that we have to take a look at soon. I have already created an issue at out Github page: https://github.com/DarthMike/indielib-crossplatform/issues/136

    As you can see, we’re also thinking about supporting visual studio 2012. I can’t give you an exact date of support, – since work is done by two guys in their spare time. So the the answer is hopefully soon =)

    MFK

  5. 5 gogogo Posted February 24th, 2014 - 10:06 pm

    HI,version 0.5.1 not support windows XP/2003/2008?Indielib_Win_DirectX_0.5.1\Indielib\bin\win
    debug.log
    [14:03:50] [ BEGIN ] — Initializing Direct3D —
    {
    [ OK ] Creating D3D object
    [ OK ] Obtaining the adapter
    [ OK ] Creating the device (D3DCREATE_HARDWARE_VERTEXPROCESSING)
    [ OK ] Not possible to create the device (D3DCREATE_HARDWARE_VERTEXPROCESSING)
    [ OK ] Creating the device (D3DCREATE_SOFTWARE_VERTEXPROCESSING) instead
    [ ERROR ] Error creating the Device (D3DCREATE_SOFTWARE_VERTEXPROCESSING)

    me setup Device9.0 and Device10,Or not

  6. 6 gogogo_501 Posted February 25th, 2014 - 5:56 am

    mI->_TTFFontManager->AddFont(“Arial”, “C:/Windows/Fonts/Arial.ttf”, 20, true, true );
    mI->_TTFFontManager->CacheFontString(“Arial”, L”ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 “);
    mI->_TTFFontManager->DrawText(1, “Arial”, L”Arial Font”,250, 40, RGBCOLOR(255,255,255),false, true,0, 255);

    in IND_TTF_Font.cpp file

    bool IND_TTF_Font::_BuildCharCache(wchar_t charCode)

    if (!m_pIndieSurfaceManager->add (pNode->pSurface, pImage, IND_ALPHA, IND_32))
    {
    bOK = false;
    }

    Direct Exit

  7. 7 Furrionahd Posted December 14th, 2020 - 10:23 pm

    Of his works, he is especially famous

  8. 8 Furriontyz Posted December 15th, 2020 - 12:48 pm

    the best poets of his era and

  9. 9 Interfacekzq Posted December 15th, 2020 - 7:37 pm

    XVII century was Nicholas Jarry [fr].

  10. 10 Beatersnv Posted December 16th, 2020 - 1:06 am

    Manuscript is a collective name for texts

  11. 11 Sprinklerljc Posted December 16th, 2020 - 7:41 am

    only a few survived.

  12. 12 Milwaukeeqsv Posted December 17th, 2020 - 7:59 am

    From many manuscripts of Antiquity

  13. 13 Documentjlm Posted December 17th, 2020 - 9:34 am

    and was erased, and on cleaned

  14. 14 Bluetoothbbk Posted December 18th, 2020 - 5:19 pm

    manuscripts underwent in the Middle

  15. 15 Blenderjmm Posted December 19th, 2020 - 3:00 am

    One of the most skilled calligraphers

  16. 16 Seriesykt Posted December 22nd, 2020 - 9:59 am

    55 thousand Greek, 30 thousand Armenian

  17. 17 Rachiolcv Posted December 22nd, 2020 - 11:53 pm

    which is carried out by the printing

  18. 18 Haywardhmb Posted January 12th, 2021 - 7:51 pm

    written on the parchment was scratched out

  19. 19 Rubberehj Posted February 1st, 2021 - 9:24 am

    elements (case, binding).

  20. 20 Fortresssiy Posted February 4th, 2021 - 4:24 am

    reproduced by hand, in contrast

  21. 21 Minelabimg Posted March 6th, 2021 - 1:05 pm

    (palimpsests). In the XIII-XV centuries in

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What is Indielib?

ndieLib is 2d game engine in C++ for game development with tutorials, api reference, entity system, sprite animations, collision detection, 3d hardware acceleration, bitmap and TTF fonts, 2d parallax scroll, 3d objects, 2d cameras, viewports, timers, alpha blending, shaders and image filters. Check the full list of features in the Indielib FAQ.