Release: Indielib Cross-platform version 0.5

15Feb13

indielib_cross_platform_logo At last we have something to show off. After a lot of hard work we bring you Indielib_Cross-platform version 0.5. Currently 3 different binaries exist: Windows+DirectX, Windows+OpenGL and Mac OSX. Press The download tab and select your preferred version. Comments and feedback in the forum will be greatly appreciated, – especially if you have made something cool with our new release.

2 Responses to “Release: Indielib Cross-platform version 0.5”


  1. 1 Jonathas Posted February 15th, 2013 - 12:05 pm

    Eu esperei ancioso por esse release, eu acho que a IndieLib é perfeita para jogos indie, e agora rodando no Mac e no Linux ficou mais perfeita ainda!! DarthMike e MFK, Muito obrigado por esse trabalho INCRÍVEL.

    I waited anxiously for this release, I think IndieLib is perfect for indie games, and now running on Mac and Linux was even more perfect! DarthMike and MFK, Thank you for this AMAZING work.

  2. 2 http://www.ghanaweb.com/GhanaHomePage/blogs/blog.article.php?blog=200312&ID=1000301845 Posted March 29th, 2014 - 7:58 am

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What is Indielib?

ndieLib is 2d game engine in C++ for game development with tutorials, api reference, entity system, sprite animations, collision detection, 3d hardware acceleration, bitmap and TTF fonts, 2d parallax scroll, 3d objects, 2d cameras, viewports, timers, alpha blending, shaders and image filters. Check the full list of features in the Indielib FAQ.