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Author Archive for admin

Release: Indielib Cross-platform version 0.5.1 Bugfix edition


The dev team thinks it’s time for a bugfix release, so we bring you the Indielib Cross-platform version 0.5.1. As usual go to the download tab and select your preferred version. Comments and feedback in the forum will be greatly appreciated. For a list of changes please look in the forum.

Release: Indielib Cross-platform version 0.5


At last we have something to show off. After a lot of hard work we bring you Indielib_Cross-platform version 0.5. Currently 3 different binaries exist: Windows+DirectX, Windows+OpenGL and Mac OSX. Press The download tab and select your preferred version. Comments and feedback in the forum will be greatly appreciated, – especially if you have made […]

Indielib moves from SVN to Git


We have decided to move the Indielib repository from Subversion to Git. Hopefully this will give us an easier way to experiment with new code, faster commits and offcause it allways great to get a new toy tool to play with. The full new repository URL will be posted in the Forum and the wiki […]

Tapatalk is now activated in the forum


Tapatalk is now activated in the forum. – What is Tapatalk? Well: “Tapatalk is a mobile app built specifically for forum access. Different from mobile skin or mobile version that comes with the forum system, Tapatalk allows user to have a unified interface to access multiple forums at the same time” For more info on […]

Changin from DevIL (OpenIL) to FreeImage


OpenIL is a great library for loading and editing images. The problem is that we have found several bugs within the Linux version of this library when loading images. Furtheremore, apparently OpenIl is not in active development. So we are going to change LOV_Image class and to start using FreeImage that is currently in active […]

New game using Indielib: Sonya


Specialbit Studio have just released the developer edition of Sonya. Sonya has been developed using a modified version of Indielib. “Sonya” is casual adventure game, full of exiting quests, puzzles and hidden objects scenes. It is made as a mixture of HOG (Hidden Object Game), FROG (Fragmented Hidden Object Game) and open world adventure quest […]

Indielib in Twitter and Facebook


Follow us, please! Indielib Twitter Indielib Facebook

Interactive Toy Competition 2 (Voting)


Interactive Toy Competition 2 is now finished and it’s time for voting! Five games are running for the competition. Check out them and vote!

Interactive Toy Competition 2 (Reloaded)


Inspired by Tigsource competitions and using the idea of Mrennix (again) I invite all you to join to the second IndieLib competition…

C++ map editor tutorial, it dosent use tiles but pieced images like in Aquaria game


I have spent 40 hours in making this tutorial. I really hope it would be useful for some of you. “We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera […]

What is Indielib?

ndieLib is 2d game engine in C++ for game development with tutorials, api reference, entity system, sprite animations, collision detection, 3d hardware acceleration, bitmap and TTF fonts, 2d parallax scroll, 3d objects, 2d cameras, viewports, timers, alpha blending, shaders and image filters. Check the full list of features in the Indielib FAQ.