IndieLib 1.0 Release


Hello world!

I’m really excited to announce the first release of IndieLib game engine. It has been a lot of hard work for several years in which I have been working in this project. What started like a hobby has become in a quite robust 2d engine that I think can be useful for the gamming community, specially for the indie game developers. Because of that I want to offer it to all you for free, hopefully it will be useful for some of you.

The main purpose of IndieLib is to make the things easier for the game developer, specially for those of you that love trying new game mechanics and fast game prototyping. I was really shocked for that brave guys of the Experimental Gameplay Project and the things that I see everyday in TigSource. After seeing what these developers were able to do in just one week, I decided to start working again in and old project called LooverLib and to try to pack in the same engine lot of useful features for being able to make games really quickly using c++. What I wanted was that anybody that know a little of programming would be able to give expression to their ideas faster and easily. I know this first release hasn’t accomplished completly this purpose, but I hope to be in the correct way.

IndieLib is a c++ 2.5d engine for game development and fast game prototyping in a really easy way. Internally it uses Direct3d for hardware acceleration, but doesn’t use DirectDraw or ID3DXSprite, it directly draws textures on polygons. The engine is focused in fast 2d rendering, but also allows you to use 3d models. You can read the main features of IndieLib in the FAQ.

Do you want to see the engine in action? Well, you can just check some screenshots or to download the IndieLib latest version and to run the tutorials that are already compiled and ready to try.

But an engine is nothing without documentation. For that, I spent lot, lot of hours documenting all the methods and making some tutorials (more will come along these months):
Api Reference
Wiki tutorials

I really hope that the engine will be useful for some of you and that you will make incredible games using it. I invite all you to join our forum, and I would be really happy if some of you want to contribute helping me.

Javier López

IndieLib logo

3 Responses to “IndieLib 1.0 Release”

  1. 1 setif Posted April 14th, 2008 - 9:46 am

    ya estoy bajándome ya el SDK, enhorabuena y gracias por tus hours
    really good work ! ,
    let´s go into it!
    { tHank yoU };

  2. 2 Necrozard Posted April 17th, 2008 - 11:22 am

    Whats up Javi?

    Congratulations! I will test it, see you!

  3. 3 krajek Posted June 11th, 2008 - 10:10 am

    Very interestiong. I’ll probably use it for my next little project.
    One question : why didn’t you go open-source?

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What is Indielib?

ndieLib is 2d game engine in C++ for game development with tutorials, api reference, entity system, sprite animations, collision detection, 3d hardware acceleration, bitmap and TTF fonts, 2d parallax scroll, 3d objects, 2d cameras, viewports, timers, alpha blending, shaders and image filters. Check the full list of features in the Indielib FAQ.